Arkham City is run by an enigmatic figure called Hugo Strange who is brutal in his treatment of any criminals who try to escape, but seems wholly unconcerned with what goes on inside the prison walls. It seems the power-that-be took offence to the Joker's shenanigans in the last game, and so, with a nod to John Carpenter's Escape From New York, they've turned several neighbourhoods in Gotham into a maximum-security prison to house Arkham's former inmates. It's a testament to the studio's creativity, then, that instead it used the gameplay and structure of Arkham Asylum as a starting point and then built on these foundations.Īrkham City's story begins several months after the events that took place in Arkham Asylum. Given how perfectly formed the mechanics in Arkham Asylum were on its release – and remain to this day – Rocksteady could have easily got away with setting its game in a new environment, adding a new story and a few new characters – and then leaving everything else untouched. It's worth bearing all this in mind, because Batman: Arkham City, Rocksteady's follow-up has a higher standard to live up to. Batman: Arkham Asylum was clearly the work of Batman fans who knew the terrain, and whose love for the character was evident. All of it was packaged together with a fantastic story and presented with delightfully Gothic trimmings. What made Rocksteady's game sublime was that the developers exploited the core of Bob Kane's finest creation the different facets of Batman's character informed the gameplay mechanics, which moved seamlessly from puzzle-solving, to agile platforming to brutal combat. This is because, up until Batman: Arkham Asylum swooped in, nearly every single video game starring the caped crusader was utterly awful.
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